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Game preview
Four rivals plan in secret.
Their units move and clash at once.
Protect your King, uncover enemy forces, and outlast the other sides.
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Private match against three PCs
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Round results
Battlefield
You are eliminated and are now a spectator. All living units are visible; your actions are disabled.
Inspect a tile for terrain and castle details. See Guide for the full key.
Striped blue cells are underground; gold barred cells are stairs with one occupancy slot. A pale outline surrounds each nine-square castle, including its three outer stair squares. Change levels through stairs. Terrain can block attack rays. Outlined teal tiles are your route. Gold dots on empty squares and gold edges around visible units show possible attack reach while planning or previewing a result; selected hit participants use their own labels instead. Red castle squares show an attacking King's reach in those previews. Neither indicates a guaranteed hit. During resolution, teal inset marks actual attack sources and red outlines mark actual hit targets; broad reach is hidden. A shield shows the selected King is defending. Gray × marks a blocked suffix. Dashed tokens are sightings, not live positions. Solid × marks a witnessed fall. A dead King leaves its square open for movement.
Units & Controls
Selected unit/tile
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Your forces
Kings
? Rules and help
Drag from a unit to draw or replace a route; drag back to undo. Or select a unit and tap adjacent tiles. Each route costs 1 AP. A valid route may still be blocked. Ready locks editing.